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Le programme de CASA 2010 est disponible


Keynote Speakers

Craig W. Reynolds

Senior Researcher at Sony Computer Entertainment, US R&D
Craig’s webpage
Crowds and Emergent Teamwork

Crowd modeling began with a focus on group motion. Newer applications in games, movies, training and historical recreations require large groups of characters involved in other kinds of activities. An interesting topic is crowds with a global goal such as foraging, search or construction. These collective behaviors have globally observable results so individual agents must act to achieve those goals. Inspiration for the design of such controllers can be found in the behavior of social insects and other self-organizing natural systems. This talk will review crowd models, collective behaviors in nature, and show some recent simulation results.

Jeremy Bailenson

Associate Professor of Communication and Director of the Stanford University’s Virtual Human Interaction Lab (currently on sabbatical)
Jeremy’s webpage

Transformed Social Interaction in Virtual Reality

Unlike telephone conversations and videoconferences, avatars – representations of people in virtual environments – have the ability to control their physical appearance and behavioral actions in the eyes of their conversational partners, strategically enhancing or hiding features and nonverbal signals in real-time. This talk explores the manners in which avatars change the nature of remote communication, and how these transformations can impact the ability to influence others in social and professional contexts.

Conference Programme

Day 1 – May 31
  • 8h-9h – Registration and Opening
  • 9h-10h30 – Cartoon & Sketch-based Animation
    • Animating Cartoon Faces by Multi-view Drawings, Xiang Li, Jun Xu, Yangchun Ren and Weidong Geng
    • Transductive Graph based Cartoon Synthesis, Jun Yu, Dongquan Liu and Hock-Soon Seah
    • A Sketch Interface to Empower Novices to Create 3D Animations, Jaewoong Jeon, Hyunho Jang, Soon-Bum Lim and Yoon-Chul Choy10h30-11h – Coffee break
  • 11h-12h30 – Deformable models
    • Inhomogeneous Volumetric Laplacian Deformation for Rhinoplasty Planning and Simulation System, Sheng-hui Liao, Ruo-feng Tong and Min Tang
    • Rigging Transfer, Jaewoo Seo, Yeongho Seol, Daehyeon Wi, Younghui Kim and Junyong Noh
    • Volume Fraction Based Miscible and Immiscible Fluid Animation, Kai Bao, Xiao Long Wu, Hui Zhang and En Hua Wu
  • 12h30-14h – Lunch
  • 14h-15h – Invited talk. Transformed Social Interaction in Virtual Reality, Jeremy Bailenson.
  • 15h-16h – Social Agents
  • Real-Time Expression of Affect through Respiration, Celso de Melo, Patrick Kenny and Jonathan Gratch
  • Virtual Humans Elicit Socially Anxious Interactants’ Verbal Self-Disclosure, in-Hwa Kang and Jonathan Gratch
  • 16h-16h30 – Coffee break
  • 16h30-18h – Facial expression 1
  • Eyelid Kinematics for Virtual Characters, William Steptoe and Anthony Steed
  • Virtual proximity and facial expressions of computer agents regulate human emotions and attention, Toni Vanhala, Veikko Surakka, Harri Siirtola, Kari-Jouko Räihä, Benoît Morel and Laurent Ach
  • Choreographing Emotional Facial Expressions, Robin Sloan, Brian Robinson, Ken Scott-Brown, Fhionna Moore and Malcolm Cook
  • 18h-18h30 – Break
  • 18h30-20h30 – Poster & Demos + Wine & Cheese
Day 2 – June 1
  • 8h30-10h30 – Motion Analysis & Synthesis
    • Correlative joint definition for motion analysis and animation, Nicolas Pronost, Anders Sandholm and Daniel Thalmann
    • Conditional Stochastic Simulation for Character Animation, Nicolas Courty and Anne Cuzol
    • The StepSpace: Example-Based Footprint-Driven Motion Synthesis, Ben van Basten and Arjan Egges
    • Toward Image-Based Facial Hair Modeling, Tomas Lay Herrera, Arno Zinke, Andreas Weber and Thomas Vetter
  • 10h30-11h – Coffee break
  • 11h-12h30 – Steering & Crowds
    • Situation Agents: Agent-based Externalized Steering Logic, Matthew Schuerman, Shawn Singh, Mubbasir Kapadia and Petros Faloutsos
    • Spatial-Temporal Patterns and Pedestrian Simulation, Nan Hu and Suiping Zhou
    • A Genetic-Fuzzy System for Optimising Agent Steering, Anton Gerdelan and Carol O’Sullivan
  • 12h30-14h – Lunch14h-15h30 – Meshes
    • Repairing Topological Inconsistency of Mesh Sequences, Feng Wei, Zhang Hongxin, Huang Jin, Wang Caoyu and Bao Hujun
    • Simple and Parallel Proximity Algorithms for General Polygonal Models, Youngeun Lee and Young J. Kim
    • RBF Network-Based Temporal Color Morphing, Xuezhong Xiao and Lizhuang Ma
  • 15h30-16h – Coffee break
  • 16h-18h – Short Papers (2 parallel sessions)
  • 20h-… – Gala dinner
Day 3 – June 2
  • 8h30-10h30 – Physically-based animation
    • Real-Time Hybrid Solid Simulation: Spectral Unification of Deformable and Rigid Materials, Yin Yang, Guodong Rong, Luis Torres and Xiaohu Guo
    • Smooth force rendering on coarse polygonal meshes, Jun Wu, Yuen-Shan Leung, Charlie C.L. Wang, Dangxiao Wang and Yuru Zhang
    • Perceptually Validated Global/Local Deformations, Marcos Garcia Lorenzo, Miguel Angel Otaduy and Carol O’Sullivan
    • Shape manipulation using physically based wire deformations, Lihua You, Xiaosong Yang, Xiangyu You, Xiaogang Jin and Jianjun Zhang
  • 10h30-11h – Coffee break
  • 11h-12h30 – Facial expression 2
    • Automatic Construction of 3D Animatable Facial Avatars, Yujian Gao, Qinping Zhao, Aimin Hao and Neil Dodgson
    • Weighted Local Shape Blending For Facial Motion Retargeting, Kyunggun Na and Moonryul Jung
    • Animation Transplantation, Jochen Suessmuth, Michael Zollhoefer and Guenther Greiner
  • 12h30-14h – Lunch
  • 14h-15h – Invited talk. Crowds and Emergent Teamwork, Craig W. Reynolds.
  • 15h-15h30 – Coffee break
  • 15h30-17h30 – Stylized animation & Augmented Reality
    • Real-time Fur Simulation Rendering, Jun Lee, DongKyum Kim, HyungSeok Kim, Carola Henzel, Min-Gyu Lim and Jee-In Kim
    • A New Approach to Illumination Estimation Based on Statistical Analysis for Augmented Reality, Yanli Liu, Xueying Qin, Guanyu Xing and Qunsheng Peng
    • Stable Wireframe Rendering for Stylized Animation, Chen Tang, Sheng Li and GuoPing Wang
    • Synthetic Vision-Based Perceptual Attention for Augmented Reality Agents, Sejin Oh, Woonhyuk Baek and Woontack Woo
  • 17h-18h – Closure
Day 4 – June 3 – Workshop on crowd simulation

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