CGI’17 Yokohama, Japan, 27-30 June, 2017

Call for Papers  CGI’17

Yokohama, Japan, 27-30 June, 2017

Organized by the Computer Graphics Society (CGS) and hosted by Keio University In cooperation with ACM SIGGRAPH and EUROGRAPHICS


Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI’17, the 34th annual conference will take place on June 27th – June 30th 2017 in Yokohama, Japan. The conference is organized by the Computer Graphics Society (CGS) and hosted by Faculty of Science and Engineering, Keio University, in cooperation with ACM-SIGGRAPH.



The scientific program of the conference will include full papers, short papers and posters. The accepted full-length papers will be included either in a special issue of the Visual Computer Journal (Impactor factor 1.06) published by Springer-Verlag or the conference proceedings published by ACM Digital Library (to be approved), depending on the topics. All accepted short papers and poster papers will be included in the conference proceedings. Authors of the highest-ranked proceedings papers will be invited to submit an extended version of their work to the Visual Computer; these papers will follow a fast track review process.



Full Papers

Submission deadline February 13, 2017

Paper notification March 20, 2017

Camera-ready April 10, 2017


Short Papers/Posters

Submission deadline April 10, 2017

Paper notification May 8, 2017

Camera-ready May 22, 2017


We invite original contributions that advance the state-of-the-art in topics related to:

  • 3D Printing
  • 3D Reconstruction
  • Affective Computing
  • City Modeling
  • Computational Fabrication
  • Computational Geometry
  • Computational Photography
  • Computer Animation
  • Computer Vision for Computer Graphics and HCI
  • Crowd Simulation
  • Data Compression for Graphics
  • Deep Learning for Graphics
  • Geometric Processing
  • Geometric Modeling
  • Global Illumination
  • Human-Computer Interaction
  • Human Modeling
  • Image Analysis
  • Image and Video Processing
  • Image-based Rendering
  • Information Visualization
  • Interactive Graphics
  • Medical Imaging
  • Meshing and Remeshing
  • Non-photorealistic Rendering
  • Physically Based Modeling
  • Point-based Graphics
  • Rendering Techniques
  • Saliency Methods
  • Scientific Computing
  • Scientific Visualization
  • Shape Analysis and Image Retrieval
  • Shape and Surface Modeling
  • Shape Matching
  • Sketch-based Modeling
  • Social Robotics
  • Solid Modeling
  • Stylized Rendering
  • Textures
  • Virtual and Augmented Reality
  • Visual Analytics
  • Volume Rendering
  • Web Graphics


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