Web3D 2017: The 22nd International Conference on 3D Web Technology

Date:   5-7 June 2017

Virtual Reality (VR) Hackathon: 2-4 June 2017

Location: Queensland University of Technology, Brisbane, Australia

Website:  http://web3d2017.org

2017 will be a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal are starting to offer ways to export and publish directly to Web3D.

The conference will explore topics including: research on simulation and training using Web3D, enabling technology of web-aware, interactive 3D graphics from mobile devices up to high-end immersive environments, and the use of ubiquitous multimedia across a wide range of applications and environments. For example:

  • Virtual Reality (VR)
  • Mixed Augmented Reality (MAR)
  • Cultural and Natural Heritage
  • Medical, Telemedicine (eHealth)
  • Transportation and Geospatial
  • Industry Applications
  • Archival Digital Publications
  • Human Animation, Motion Capture
  • 3D Printing and 3D Scanning
  • CAD and Advanced Manufacturing
  • Education and E-learning
  • Collaboration and Annotation
  • Tourism and Accessibility
  • Gaming and Entertainment
  • Creativity and Digital Art
  • Public Sector and Government
  • Open Web Platform Integration

For the 2017 conference edition, we welcome works addressing the emerging opportunities and research of portable, integrated information spaces over the web including, but not limited to:

  • Emerging WebVR and WebAR capabilities.
  • Scalable, interoperable representations and modeling methods for complex geometry, structure, and behaviors.
  • 3D similarity search and matching, 3D search interfaces, and sketch-based approaches.
  • Visualization and exploration of 3D object repositories.
  • Scientific and medical visualization, medical simulation and training.
  • 3D content creation, analysis tools and pipelines, and 3D classification.
  • Annotation, metadata, hyperlinking and Semantic Web for 3D objects and scenes.
  • Generative and example-based shape modeling and optimization.
  • 3D scanning, 3D reconstruction 3D digitization, and 3D printing.
  • Streaming and rendering of large-scale models, animations, and virtual worlds.
  • Progressive 3D compression and model optimization.
  • Collaborative operation and distributed virtual environments.
  • Web-wide human-computer interaction and 3D User Interfaces.
  • 3D City Models, Building Information Modeling & Geo-visualization.
  • Mixed and Augmented Reality (MAR) including standardization aspects.
  • Web3D and associated APIs, toolkits, and frameworks.
  • Novel Web3D interaction paradigms for mobile/handheld applications.
  • Web based interaction techniques including gesture, pen and voice.
  • Agents, animated humanoids, and complex reactive characters.
  • Motion capture for composition and streaming of behaviors and expressions.
  • Web3D for social networking.
  • Script algorithms and programming for lightweight Web3D.
  • Network transmission over mobile Internet.
  • Server-side 3D engines and cloud-based gaming.
  • Architecture support by large Web3D applications for CAD tools and solid modelers.
  • Data analysis and intelligent algorithms for big Web3D data.
  • Interactive Web 3D applications in all applications and sectors.


Papers Submission Deadline: 13 February 2017

Authors are invited to submit full papers (up to 9 pages, including figures and references) or short papers (up to 4 pages, including figures and references) in PDF format via the Submission Site: http://web3d2017.web3d.org/submissions/papers

Papers must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH (see http://www.siggraph.org/learn/instructions-authors). All submissions will be peer-reviewed for quality and contribution by the conference International Program Committee.

Poster Submission Deadline: 13 February 2017

Posters present results of ongoing work in relevant areas of Web3D research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. We particularly encourage contributions that take advantage of the nature of the poster space to present and raise awareness of the work in effective and imaginative ways.

Authors submitting posters should provide a poster abstract (2 pages) that gives a concise description of the main idea, its findings, and next steps. The abstract should include supportive data, and a brief discussion of the most relevant related work from the literature and state where the presented work extends.

Poster submissions must be formatted using the document templates for conferences sponsored by ACM SIGGRAPH (see http://www.siggraph.org/learn/instructions-authors). All submissions will be peer-reviewed for quality and contribution by the conference International Program Committee.

Tutorial and Workshop Deadline: 4 April 2017

Tutorials on specific related topics and panels on challenging areas are encouraged. As in previous years, Web3D 2017 will also feature a number of co-located Workshop sessions. The series of Workshops and Tutorials are intended to provide a forum for researchers and practitioners from both the Web and 3D graphics communities to discuss and exchange positions on current and emergent 3D Web topics.

For more details about Workshops:


For more details about Tutorials:


Art-Gallery Deadline: 4 April 2017

For more details about Art-Gallery:


Humanoid Animation Music 3D Contest May 1, 2017

This annual competition is dedicated to showing how H-Anim and X3D Graphics standards can be used for creating music videos.  This competition is organized by the Korean Standards Association (KSA), Web3D Consortium, and Korean National Radio Research Agency (RRA) with support by the Korea Society for Standards and Standardization (SSS).

Contest Judging Criteria

Each entry is judged on the following: originality, creativity of 3D character animation, creativity of the virtual stage, use of H-Anim ISO/IEC 19774 specification (LOA1, LOA2, LOA3) for character models, and use of the X3D Graphics capabilities.

For more details about Competition: http://web3d2017.web3d.org/H-Anim-competition

Important Dates

Papers/Posters Submission Deadline:  13 February 2017

Papers/Posters Notification:                17 March 2017

Tutorial/Workshop Deadline:               3 March 2017

Tutorial/Workshop Notification:           4 April 2017

Camera-ready Papers/Posters:            4 April 2017

H-Anim Competition Deadline:             1 May 2017


Program Chairs

Vince Marchetti, KShell Analysis & Web3D Consortium, USA

Jakub Flotyski, Poznan University of Economics and Business, Poland

Chris Thorne, Systemic, Australia

Tutorials Chairs

Sandy Ressler, NIST, USA

Erik Champion, Curtin University, Australia

Workshop Chairs

Tony Huang, University of Tasmania, Australia

Sean O’Donoghue, CSIRO & The Garvan Institute, Australia

Digital Art Exhibition Chairs

June Kim, University of New South Wales, Australia

Ina Conradi Chavez, NTU

General Chairs

Matt Adcock, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia

Tomasz Bednarz, CSIRO Data61 & Queensland University of Technology, Australia

Steering Committee

Anita Havele, Executive Director, Web3D Consortium, USA

Don Brutzman, Naval Postgraduate School, USA

Nicholas F. Polys, Virginia Tech, USA

Communications/Outreach Chairs

Anita Havele, Web3D Consortium

Angela Cheng, Khronos Group, USA

Xavier Ho, CSIRO & The University of Sydney, Australia

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