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Paris Computer Graphics Seminar (27/03/2017 – 15h) : Overview of NVIDIA’s Real-Time Rendering Research

Dear colleagues,

Please find below the announcement for the next Paris Computer Graphics Seminar at Telecom ParisTech.

Feel free to forward this message to the people you think may be interested.

Best, Tamy

 

WHAT:  Overview of NVIDIA’s Real-Time Rendering Research

WHO: Chris Wyman  (NVIDIA Research)

WHEN: March 27th, 3pm

WHERE: Amphi Estaunié, Telecom ParisTech, 46 rue Barrault, 75013 PARIS (Metro line 5 « Place d’Italie », 6 « Corvisart », 7 « Tolbiac »)

Abstract

NVIDIA Research includes researchers located across the world investigating various aspects of real-time rendering, VR, and displays.  This talk will outline some of the important problems our team sees looking forward, highlight some of our recent research, and discuss our process of transitioning research into shipping product.  Recent work we will discuss includes sampling (e.g., « Hashed Alpha Testing »), filtering (e.g., « Filtering Distributions of Normals for Shading Antialiasing »), perceptual VR (e.g., « Towards Foveated Rendering for Gaze-Tracked Virtual Reality »), and shadow rendering (e.g., « Frustum Traced Irregular Z-Buffers »).   The talk will highlight some of our experiences comparing research in academia and industry labs, and discuss how we choose problems and future directions.

Short Bio

Chris is a Principal Research Scientist at NVIDIA, in their real-time rendering research team.  Before joining NVIDA in 2012, he served as an Associate Professor of computer science at the University of Iowa. He received his PhD from the University of Utah in 2004.  His research focuses on improving the fidelity of real-time graphics by improving materials, lighting, sampling, filtering, data structures, rendering algorithms, and graphics hardware.

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