Pour Laval Virtual les membres de l’AFRV ont la possibilité de s’inscrire au VRIC en tarif réduit, ce qui permet d’avoir un accès illimité au salon, repas, fêtes et conférences.
« The best way to predict the future is to invent it » Alan Kay
Laval Virtual Scientific Conference – 2018, April 4-6
Participate to Co-Create the Future!
ACM VRIC 2018 Advanced Programme
SAVE THE DATE! (NYT) – AN AMAZING PROGRAMME! (AMAG)
Version 7 – 2018-02-21
Share your Vision of the Future Uses of Immersive Technologies with International Visionaries – Be the Co-Creator of a Common Shared Vision for the Next Decade!
Download for Free the Previous Laval Virtual Vision
We Need You! >>>> Please Register immediately on www.laval-virtual.org/en/ tickets/professional
PROGRAM OVERVIEW
Wednesday, April 4
Thursday, April 5
Friday, April 6
Morning
# Opening Talk
10:00 LV Vision 2025
Simon RICHIR & Marc PALLOT, Arts et Métiers Laval Virtual Institute
# Keynote Talks
10:30 Augmented Reality, the Key Technology for Industry 4.0
Peter ANTONIAC, Augumenta
11:10 Breaking the Barriers to True Augmented Reality
Christian SANDOR, NAIST
12:20 How Immersive Technologies Affect our Choices and Behavior
Naomi ROTH, Virtuality for Reality
13:00 Lunch time
# Four Parallel Workshops
# LEARNING FOR HEALTH AND INDUSTRY 4.0
# IMMERSIVE & COLLABORATIVEINNOVATION
# VIRTUALISM SYMPOSIUM
# INTERACTION & VISUALISATION
9h00 Conference Session
11h00 Coffee break & Poster presentation
11h30 World Café time
13h00 Lunch time
09.30 Welcome Coffee
10.00 Mel SLATER Keynote Talk
11.00 Presentation of the workshops’ outcomes
12.45 ReVolution 2018 Teaser session
13.00 Lunch time
Afternoon
14:00 VR will Incredibly Change our Daily Life
Paul DEBEVEC, Google VR
# Round Tables
14:45 – How AR-VR-MR Will Change the World
16:30 – Industry Expectations on Immersive Technologies and their Future Usages
17:30 – Work in collective intelligence
18h to 20h –Visit of Laval Virtual Exhibition
20:30 – LV Party
14h00 Discovery time
16h00 Creative Coffee break
16h30 Synthesis time
18h15 Shuttles from exhibition to Laval Grand Theatre
19h00 Laval Virtual Awards Ceremony & Cocktail
14.00 ReVolution session « 1+1=∞ »
16.00 End of ACM VRIC 2018
DETAILED PROGRAM
Wednesday, April 4 – 10am to 6pm (Diocèse Main Room)
International Visionaries Introduce their Vision of the Future of Immersive Technologies and the third edition of the « Laval Virtual Vision » for Immersive Technologies & New Usages. Round table Discussion brings together Industrialists and Scientists to Share their Visions and Needs for the Next 10 Years. >>>>> Register ASAP on http://www.laval-virtual.org
10h
Laval Virtual Vision 2025,
how immersive technologies will change the world around us
Pr. Simon Richir & Dr Marc Pallot, Arts et Métiers Laval Virtual Institute
Simon Richir, M.Eng, Ph.D., one of the pioneers and the most recognized leaders in French VR research and its practical application. Professor at Arts & Metiers ParisTech, the renowned French School of Engineering, Simon Richir is also the head of “Laval Arts et Metiers Institute” and “Presence & innovation” research team. His research and teaching activities concentrate on technological innovation, engineering design process, ideation, innovative projects, and innovative uses of immersive technologies. In addition to these activities, he is also the co-founder and the present scientific chair of one of the world’s most prestigious international events in Virtual Reality: the annual Laval Virtual International Conference.
Marc Pallot, PhD, is a senior research associate at Arts et Métiers Laval Virtual Institute and at the Centre for Concurrent Enterprise, Nottingham University Business School. Marc spent about 20 years in the industry as product designer, CAD-CAM Applications Mgr, R&D Mgr and resp. for product marketing & engineering within different sectors, such as: Telecom, IT, Defence, and Aeronautics. He was also a serial entrepreneur acting as co-founder of several start-ups. His current research and teaching domain covers User Driven Innovation and Immersive and Collaborative Environments for Open Innovation within Start-ups and SMEs. He is regularly involved in EU research projects since 1996.
10h30
Augmented Reality, the Key Technology for Industry 4.0
Dr Peter ANTONIAC, Augumenta, Finland
Peter Antoniac is graduated from University of Oulu, Finland, in 2005 with PhD thesis “Augmented reality based user interfaces for mobile applications and services”. Since then, he has given lectures on the subject and wrote a book. In 2012, he co-founded Augumenta, a company that turns Augmented Reality (AR) into a tool for enterprises. As CTO, he manages couple of products and various projects related to using smart glasses and AR for enhancing the workers in different industrial segments. With 2 granted patents and several pending, his innovative work makes IT less obtrusive and more accessible to field workers around the globe. The ultimate goal is to make AR increase the productivity at least as much as the mobile devices did within the last decade.
11h10
Breaking the Barriers to True Augmented Reality
Dr Christian SANDOR, NAIST
Nara Institute of Science and Technology, Japan
Dr. Christian Sandor is an Associate Professor at one of Japan’s most prestigious research universities, Nara Institute of Science and Technology (NAIST), where he is co-directing the Interactive Media Design Lab together with Professor Hirokazu Kato. Since 2000, his foremost research interest is Augmented Reality, as he believes that it will have a profound impact on the future of mankind. In 2005, he obtained a doctorate in Computer Science from the Munich University of Technology, Germany under the supervision of Prof. Gudrun Klinker and Prof. Steven Feiner. He decided to explore the research world in the spirit of Alexander von Humboldt and has lived outside of Germany ever since to work with leading research groups at institutions including: Columbia University (New York, USA), Canon’s Leading-Edge Technology Research Headquarters (Tokyo, Japan), Graz University of Technology (Austria), University of Stuttgart (Germany), and Tohoku University (Japan)
11h50 Coffee break
12h20
How Immersive Technologies Affect our Choices and Behaviour
Naomi ROTH, Virtuality for Reality
Naomi Roth has worked as a journalist for four year before launching Virtuality for Reality in 2016, an international online based open-door community bringing together experts and professionals, researchers and VR directors focused on VR for good. She was invited the same year to co-create an innovation lab (on VR/AR/AI technologies) for XXII GROUP a multinational start-up, then worked inside this laboratory on the elaboration of new lines of research. As of today she speaks in French universities (Cergy-Pontoise, Engage University, The Camp) and collaborates to various projects destined to understand how different sorts of environmental influences affect our choices and behavior – and thus particularly how technologies interacts with the human kind.
13h00 VRIC Lunch (Diocèse Refectory)
Lunch provided on site, included in the registration fee.
14h
VR will Incredibly Change our Daily Life
Dr Paul DEBEVEC, Google VR
Paul Debevec is Senior Staff Engineer at Google VR and Adjunct Research Professor of Computer Science in the Viterbi School of Engineering at the University of Southern California, working within the Vision and Graphics Laboratory at the USC Institute for Creative Technologies. Debevec’s Ph.D. thesis (UC Berkeley, 1996) presented Façade, an image-based modeling and rendering system for creating photoreal architectural models from photographs. Using Façade he led the creation of virtual cinematography of the Berkeley campus for his 1997 film The Campanile Movie whose techniques were used to create virtual backgrounds in The Matrix. Subsequently, Debevec pioneered high dynamic range image-based lighting techniques in his films Rendering with Natural Light (1998), Fiat Lux (1999), and The Parthenon (2004); he also leads the design of HDR Shop, the first high dynamic range image editing program.
14h45
How Immersive Technologies (AR-VR-MR) are going to Change the World
The results of the third Laval Virtual Seminar
Round table and debate, exchanges with the audience
with
Paul DEBEVEC, Google – Naomi ROTH, Virtuality for Reality – Christian SANDOR, NAIST – Peter ANTONIAC, Augumenta + Industrial Visionaries Panel – moderated by Marc Pallot, Arts et Métiers ParisTech
16h00 Coffee break
16h30
The Laval Virtual Vision and the Needs of Industry
on Future Uses of Immersive Technologies
Round table and debate, exchanges with the audience
with
Industrial Visionaries Panel – moderated by Marc Pallot, Arts et Métiers ParisTech
17h30
Are you Ready to Work in Collective Intelligence to Share a Common Vision?
Presentation of the Organization of Laval Virtual 2018 Workshops
(to take place on Thursday, April 5)
Samir Otmane & Amine Chellali, University of Evry – Marc Pallot & Hélène Gitchenko, Arts et Metiers ParisTech – Laurent Dupont, Université de Lorraine – Alain Lioret, Paris 8 Univ. – Judith Guez, Art&VR Factory – Pierre Berger, Diccan – Olivier Christmann, Arts et Métiers ParisTech – Philippe David, SNCF – Guillaume Loup, Le Mans University.
18h to 20h
Exclusive visit of Laval Virtual Exhibition for VRIC Attendees & Exhibitors
20h30
LV Party
(Place de la Tremoille in Front of “Chateau Neuf”, 5 mn walk from exhibition)
not mandatorily included in the registration fee, register online or at exhibition entrance
Register on http://www.laval-virtual.org
https://www.laval-virtual.org/ en/register-plan/tickets
@
Thursday, April 5 – 9am to 6pm
4 Creative Workshops, conducted by experts in each area, where visionary ideas and projects can take shape thanks to an innovative “World Café” methodology.
Workshop 1: LEARNING FOR HEALTH AND INDUSTRY 4.0
Workshop 2: IMMERSIVE & COLLABORATIVE INNOVATION
Workshop 3: VIRTUALISM SYMPOSIUM
Workshop 4: INTERACTION & VISUALISATION
@
Workshop 1: LEARNING FOR HEALTH AND INDUSTRY 4.0
(9h-18h – Diocèse Room 1)
chaired by
Jean-Yves Didier & Amine Chellali, University of Evry.
——–
This workshop will be introduced by a short papers’ presentations and followed by a creative “World Café” sequence aiming at inventing the future of immersive technologies in your own field of interest
Feasibility of Team Training in Virtual Reality for Robot-Assisted Minimally Invasive Surgery
Nicklas H. Christensen, Oliver G. Hjermitslev, Frederik Falk, Atanas A. Nikolov, Niclas H. Stjernholm and Martin Kraus – Aalborg University – Johan Poulsen and Jane Petersson – Aalborg University Hospital
Player Experience in a VR and Non-VR Multiplayer Game
Jesper Vang Christensen, Mads Mathiesen, Joakim Have Poulsen, Ea Ehrnberg Ustrup and Martin Kraus – Aalborg University
Virtual reality simulator for construction workers
Mehdi Hafsia – Bouygues Construction, Eric Monacelli – LISV, UVSQ and Hugo Martin – C2S Groupe Bouygues
Study of self-avatar’s influence on motor skills training in immersive virtual environments
Aylen Ricca, Amine Chellali and Samir Otmane – IBISC, Univ Evry, Université Paris-Saclay
@
Workshop 2: IMMERSIVE & COLLABORATIVE INNOVATION
(9h-18h – Diocèse Room 2)
chaired by
Laurent Dupont, Université de Lorraine
Marc Pallot & Hélène Gitchenko, Arts et Metiers Laval Virtual Institute;
——–
This workshop will be introduced by a short papers’ presentations and followed by a creative “World Café” sequence aiming at inventing the future of immersive technologies in your own field of interest
Immersive & Collaborative Environments: Designing a Mixed-Method Research Instrument
Laurent Dupont – Université de Lorraine and Marc Pallot – Arts et Metiers Laval Virtual Institute
Providing services through online immersive real-time mirror-worlds. The Immex Program for delivering services in another way at university
Didier Sebastien, Olivier Sebastien, Noël Conruyt – University of La Reunion
A Comparative Study on Conventional versus Immersive Service Prototyping
Abdul Rahman Abdel Razek – Hochschule Furtwangen, Christian van Husen – Furtwangen University, Marc Pallot and Simon Richir – Arts et Metiers Laval Virtual Institute
Immersive Interfaces for Engagement and Learning: Cognitive Implications
Jérôme Dinet – Lorraine University and Munéo Kitajima – Nagaoka University of Technology
Behaviour transport users analysis in immersive environment
Davy Monticolo – Lorraine University and Alex Gabriel – Arts et Metiers ParisTech
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask
Rex Hsieh, Marika Higashida, Yuya Mochizuki, Takaya Asano, Akihiko Shirai and Hisashi Sato – Kanagawa Institute of Technology
@
Workshop 3: VIRTUALISM SYMPOSIUM
(9h-18h – Diocèse Room 3)
chaired by
Alain Lioret, Paris 8 Univ. ; Judith Guez, Art&VR Factory ; Pierre Berger, Diccan.
——–
This workshop will be introduced by a short papers’ presentations and followed by a creative “World Café” sequence aiming at inventing the future of immersive technologies in your own field of interest
What Makes MR Art Different from Other Forms of Electronic Art?
Joris Weijdom
From Immersive Environment to Immersive Human Being
Olivier Nannipieri, IMSIC, University of Toulon & Aix-Marseille University – Isabelle Muratore, CRET-Log, Aix-Marseille University
Combining Stereoscopic Live Action Video with Holobench-type Displays:
an Artistic Exploration of Stereoscopic Space
Águeda Simó – University of Beira Interior
Avatar-Staging: an evolution of a real time framework for theater based on an on-set previz technology.
Cedric Plessiet, Georges Gagnere and Remy Sohier – Paris 8 University
« Cartography of spatial mediations » A proposal to classify new forms of immersive digital mediations.
François Garnier and Fabienne Tsaï – EnsadLab, PSL Research University Paris
@
Workshop 4: INTERACTION & VISUALISATION
(9h-18h – Diocèse Room 4)
chaired by
Olivier Christmann, Arts et Metiers Laval Virtual Institute ; Philippe David, SNCF ;
Guillaume Loup, Le Mans University.
——–
This workshop will be introduced by a short papers’ presentations and followed by a creative “World Café” sequence aiming at inventing the future of immersive technologies in your own field of interest
Evaluation of Locomotion Techniques for Room-Scale VR: Joystick, Teleportation, and Redirected Walking
Eike Langbehn, Paul Lubos and Frank Steinicke – University of Hamburg
DynCam: A Reactive Multithreaded Pipeline Library for 3D Telepresence in VR
Christoph Schröder, Jörn Teuber, Rene Weller and Gabriel Zachmann – University of Bremen & Mayank Sharma – CERN
Color Management for VR – Workflows and Challenges
Tania Pouli, Patrick Morvan, Sylvain Thiebaud and Nicholas Mitchell – Technicolor (France)
VR Color Grading using Key Views
Tania Pouli and Thanh Hang Phung – Technicolor (France)
A Contextual Semantic Interaction Interface for Virtual Reality Environments
Jacek Sokołowski and Krzysztof Walczak – Poznań University of Economics and Business
9h00 Papers’ Presentations Session
11h00 Coffee break & Poster presentation
11h30
Workshops follow-up sessions – World Café time
Session of creativity in collective intelligence. Presentation of mindmaps and development of major themes.
13h00
Lunch (Diocèse Refectory – For all workshops)
Lunch provided on site, included in the registration fee.
14h00
Workshops follow-up sessions – Discovery time
The workshop leaders will accompany participants in the heart of Laval Virtual exhibition to introduce them to some innovations related to the theme of the workshop.
16h00 Creative Coffee break
16h30
Workshops follow-up sessions – Synthesis time
The workshop attendees develop and synthesize their vision for technologies and new uses that will be shared the next day.
18h15
Shuttles from exhibition to Laval Grand Theatre
19h00
Laval Virtual Awards Ceremony & Cocktail buffet supper at Laval Grand Theatre
Shuttles from exhibition hall (departure next to the Auditorium entrance) at 18h15
@
Register on http://www.laval-virtual.org
https://www.laval-virtual.org/ en/register-plan/tickets
Friday, April 6 – 10am to 4pm (Diocèse Main Room)
The final round, when all the attendees share their structured vision of the future named: Laval Virtual Vision 2025
10h
Self Transformation Through Virtual Reality
Invited Speaker: Pr. Mel SLATER, University College London & Univ. of Barcelona
In virtual reality you can look around wherever you like, and still of course see virtual reality. What happens when you look down towards yourself or in a virtual mirror? If it has been so programmed, you will see a life-sized virtual body replacing your own. You are likely then to have the perceptual illusion that the virtual body is yours, even though you know for sure that it is not. In this talk I will describe this perceptual illusion and examine its far-reaching consequences.
Mel Slater is Distinguished Investigator at the University of Barcelona, Spain, where he leads the Event Lab. He is also part-time Professor of Virtual Environments in the Department of Computer Science of University College London.
11h
The outcome of the four workshops
will be revealed by their co-chairs and the updated version of
the « Laval Virtual Vision 2025 » will be presented
Training & Education, what future?
Leisure & Art, what future?
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