CFP: IEEE technically co-sponsored VIRTUAL conference on XR and Immersive Learning (iLRN 2020)

Étant donnée la situation actuelle, la conférence la conférence iLRN (Immersive Learning) se tiendra en ligne.

De plus, certains types de soumissions sont encore possibles (extension jusqu’au 19 avril).


Sébastien George


iLRN 2020: 6th International Conference of the Immersive Learning Research Network

June 21–25, 2020, Now Fully Online and in Virtual Reality!!!

Organized in conjunction with Educators in VR

Technically co-sponsored by the IEEE Education Society,

with proceedings to be submitted for inclusion in IEEE Xplore®

“Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning”

iLRN 2020

Full CFP available at: (PDF), (HTML)

The 6th International Conference of the Immersive Learning Research Network (iLRN 2020) will be an innovative and interactive virtual gathering for a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners and learning will now be held fully online and in virtual reality. Scholars and professionals operating in formal education settings as well as those representing diverse industry sectors are invited to participate in the conference, where they will be able to share their research findings, experiences, and insights; network and establish partnerships to envision and shape the future of XR and immersive technologies for learning; and contribute to the emerging scholarly knowledge base on how these technologies can be used to create experiences that educate, engage, and excite learners.


Academic Stream

(Refereed papers for proceedings)

• Full or Short paper for oral presentation

[Submissions closed]

• Short paper for poster presentation [Submissions closed]

Submission deadline extended for:

• Short or Work-in-progress paper for poster presentation

• Work-in-progress paper for doctoral colloquium

Practitioner Stream

(No paper – refereed on the basis of abstract)

Submission deadline extended for:

• Oral presentation

• Poster presentation

• Immersive Learning Project Showcase

Nontraditional Session Stream

(Extended abstract published in proceedings)

Submission deadline extended for:

• Workshop

• Special session

• Panel session

See website for templates and guidelines.



XR and immersive learning in/for:

Serious Games • Medical & Healthcare • Workforce & Industry • Culture & Language • K-12 • Museums & Libraries • Special Education • Geosciences • Data Visualization


Main submission deadline*: 2020-01-06

Main-round notifications: 2020-03-23

Camera-ready papers (Main): 2020-04-06

FINAL extended late submission deadline*: 2020-04-19

Late-round notifications: 2020-05-07

Camera-ready papers (Late): 2020-05-23

Presenter registration deadline: 2020-05-23

Presentation materials due: 2020-05-31

Conference: 2020-06-21 to 2020-06-25

*Full and short papers can only be submitted in the main round.


All accepted and registered Academic Stream papers that are presented at the virtual conference, along with extended abstracts describing each of the Panel Sessions, Special Sessions, and Workshops that are presented, will be published in the conference proceedings and submitted to the IEEE Xplore® digital library. IEEE makes Xplore content available to its abstracting & indexing partners, including Elsevier (Scopus, Ei Compendex) and Clarivate Analytics (CPCI – part of Web of Science).

Sébastien George

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